| Blade3D Beta2 is here! | |
| By Chris on8/30/2007 8:31 PM | |
| Hi Everyone, We're very excited to annouce the first release of Blade3D Beta 2. This build includes over 15 major new features and more than 50 improvements and bug fixes. These include single click deployment to Xbox 360 and Windows (for XNA Creators Club members), Sott Shadow support, drag and drop Material Palette, character controller and greatly improved performance. Please check the release notes to see all the awesome changes. Enjoy! Blade3D Team New Features New Xbox 360 compatible runtime
Direct deployment to Windows/Xbox 360 targets
New Shadow system with PCF/VSSM
New Drag/Drop material palette
New character controller with supp ...
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| Blade3D Beta2 ETA | |
| By Chris on8/30/2007 5:02 PM | |
| Hello, I just want to give you a heads up that we are just building the final build of Blade3D Beta 2 and expect it to be released sometime in the next couple of hours. Yes, you heard it right Beta 2 - which means it has Xbox 360 deployment! Also in this build is a very easy to Windows Forms compatibility layer that lets you embed Blade3D scenes into any .Net application. -chris |  | |
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| Gamefest Report | |
| By Chris on8/16/2007 12:35 PM | |
| Hi everyone, First I'd like to apologize on behalf of the whole team for not being active on the forums for the last few weeks. As you probably gathered we had a stand at Gamefest this year and were very busy getting things organized for the show. Gamefest was a wonderful success for us and everyone we talked to loved what we are doing. Our booth was in an excellent location right next to the main Microsoft stand. We showed Blade3D to attendees including the press and many major game studios. Everyone who we showed the product to was very impressed and excited at how much Blade3D has to offer. Thanks to all of you who dropped by our booth to say hello and check out Blade3D. More good news... Since our last public drop there has been an amazing amount of new functiona ... |  | |
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| Blade3D Build 2212 is now available | |
| By Chris on7/9/2007 10:08 PM | |
| Hello Everyone, The Blade3D team is very happy to announce build 2212.
Here is the list of additions, improvements and bug fixes that you will find in this build.
The most important thing to note is that apart from a few minor work items still to be done, this build contains the necessary changes to allow us to deploy the Blade3D runtime on the Xbox 360. We will be finalizing the deployment features in upcoming builds. Enjoy! Team Blade3D
New Texture System
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Blade3D now uses the VTF (Valve Texture Format) as its native texture file format
Blade3D can import the following texture types using the new “Import Texture” feature
Plain 2D Textures, Animated Textures< ... |  | |
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| Build 2086 is now available! | |
| By Chris on6/17/2007 8:08 AM | |
| Hi Everyone, We're happy to announce the "Father's Day" release of Blade3D. This build includes a brand new lighting system, some nice additions to the IDE and major performance tuning for BSP maps and the material system. The new lighting system now supports 5 light types. Point light for light in all directions, directional light for light In a particular direction, and spot lights for light in a specific direction with a cone. The final two lights types are projected texture lights. Projected texture light projects a texture onto the scene in a specific direction, while projected cube texture light projects a texture in all directions, using a cube map. To use the new lights all you have to do is add them to your scene, if a scene item is within range (each light has a range property), it will be lit by the light, when using a Lighting material. ...
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| Problems Running Blade3D | |
| By Chris on6/7/2007 5:16 PM | |
| It has come to our attention that some people are having problems running Blade3D. If you are having these problems please could you try instaling the DirectX End User Runtime here. Do not be fooled into thinking you already have DX9.0c since Microsoft frequently updates the DirectX runtime making your installed version obsolete. Also please make sure you install from the link I have provided since there is also another DirectX runtime setup that is floating around on the Microsoft site that does not work correctly on Windows Vista. We are investigating how best to deal with the problem since adding this 48MB setup to our own setup is somewhat overkill. I should also point out that other people who are interested in redistributing the XNA framework are having& ... |  | |
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| Blade3D Build 1955 Released | |
| By Chris on6/3/2007 3:07 PM | |
| Good Afternoon, We have made some fixes in response to problems we found while working on the Wiki content and community feedback. Most of the changes are fairly minor and are not be breaking changes. Enjoy!
Blade3D Team
Changelist Allow duplicating macros
GUI Controls are not locked by default
Drop primitives on terrain during creating
Transform model on insert
Transform model on setting the reference to a model instance
If there are no Sprite Areas don't bother building it
Fix for node position not being correct on Drop or on Create from the context menu |  | |
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| More Wiki Content Added | |
| By Chris on5/31/2007 2:00 AM | |
| As well as the new Pong tutorial we've added documentation and tutorials for the GUI system and the logic diagram editor. Additionally we added a few overviews on the Design Environment as a whole, Head over to the Wiki to check out the work-in-progress and feel free to leave comments. -chris |  | |
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| Blade3D Build 1.0.01946 Released | |
| By Chris on5/28/2007 3:21 AM | |
| Hello, Based on your very helpful feedback and bug reports we have fixed a number of lingering issues. We hope that this build will provide a solid basis for the tutorials and how-to's that we will be adding to the Wiki over the next week. If you are in the US - Have a great Memorial Day!
Blade3D Team
Changelist Reworked Blinn and Phong effects (fixed a lot of lighting issues).
Removed duplicate skinned phong effect.
Reorientated scene Z arrows to forward.
Output debug string to the output window for HLSL errors .
Don't pop up the Add Animation Graph is there are no animations .
Removed duplicate Delete menu item.
Removed some menu items that were inappropriate on cert ... |  | |
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| Build 1919 Released! | |
| By Chris on5/25/2007 11:30 PM | |
| Hi Everyone, We're very happy to announce the new build of Blade3D. This build includes many new features, useability and performance improvements as well as bug fixes. Enjoy!
Blade3D Team
Here is the change list for build 1919: Added new Macro feature that makes adding game logic such as playing a random animation or sound very simple. These new macros include:
Random Macro
Compound Macro
Set Value Macro
PlaySound Macro
PlayAnimation Macro Additionally we provide a new way to trigger macros from any property change using the "Macro Event Trigger" Added various Trigger Volumes to trigger actions and events when objects a ... |  | |
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