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Author:behnazCreated:1/2/2007 7:16 PM
Day to day events while working on the product.

Help Week
By behnaz on3/24/2007 10:55 AM

Our community will be glad to know that finally we get a chance to work on the help system.  So we're going to spend a week on the documentation only.  By the end of the week we should be able to cover help for all classes, samples, How Do I and more.  Well I'm going to have a coffee and get started :)


Name Competition Winner
By behnaz on2/16/2007 10:24 PM

We Have a Winner!

We're happy to announce that after much debate and contemplation we chose the winning name for our upcoming product to replace XNA Magic.  It was a very difficult decision to make since there were so many good entries, so we were spoilt for choice.

The winner will receive a free professional version of the product when we release.  But the other participants won't go empty handed.  We would like to give everyone who took part in the name competition a T-Shirt with the product logo.  Since we don't have the logo yet, we'll send them to you when the product is released.

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Property Sheets and Panels
By behnaz on1/24/2007 12:47 AM
How property sheets can improve your life
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The joy of working on the IDE
By behnaz on1/18/2007 1:28 AM

I spent yesterday and today working on the IDE, mainly on the editors and bug fixes.  Chris wanted sliders for all the tuple types, so I had to make some changes to the way we handle the editors in the property grid.  Actually the property grid code ended up a lot tidier than before anyway.  which was nice...

 

 


The Road to Beta One
By behnaz on1/8/2007 11:38 PM
Development Beta One schedule is done!
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XNA Magic Website
By behnaz on1/3/2007 3:16 AM

Christian and I spent the holidays porting the website to use DotNetNuke.  Although it's not completed yet, it's coming along nicely.  We're already seeing posts on other websites about XNA Magic and we're quite excited about the Beta 1 release.

I'm going to be working on some cool IDE features within the next few weeks.  Now that we're testing on the XBox, there are some porting issues that we have to deal with and we'll also be makign some changes to the project system to make it all nice and easy to use.

 

 


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