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Author:X-TaticCreated:1/8/2007
Blade3D Rendering, Scene Items, all all things shadery.

Calling all XNA Enthusiasts in Melbourne and Sydney
By X-Tatic on11/6/2007
Mykre has some new about an XNA event in Sidney and Melbourne. Entrance is free (with registration) if your out that way. Get more info from:

http://www.virtualrealm.com.au/blogs/mykre/archive/2007/11/06/calling-all-xna-enthusiasts-in-melbourne-and-sydney.aspx

New Tutorials
By X-Tatic on9/20/2007
I spent some considerable time putting together a new tutorial. It will hopefully shed some light onto how to approach somethings.The tutorials is of how to select and control a particular character from a big group, showing a selection ring. You can see it here: http://wiki.blade3d.com/page/RPG%3ACurrentPlayerSelection

Apparatus has also created some nifty tutorials on Sketchup Models in Blade3D and How to use an Animated Box from XSI.

Sneak Peek at Material Picker
By X-Tatic on8/29/2007
Here is a peek at the Material Picker functionality coming in the next build (hopefully this week).http://www.blade3d.com:8080/Michael/Videos/Blade3D/Blade3DMaterialPicker.avi (13.4mb, xvid)

Updated Pong
By X-Tatic on5/31/2007
Updated pong texture tutorial, now on the wiki.
More...

BladePong video tutorial
By X-Tatic on4/7/2007
I have added a set of video tutorials to the Blade3D Help.

You can find the link on the Tutorials page, currently the last video in the list.

What is it?

Well, it’s simply a comprehensive tutorial on making pong from start to finish. That includes rigid body ball, paddles, scoring, etc. It covers setting up a scene, logic diagrams, and event scripts that will hopefully give you a better idea on how to accomplish certain things in Blade3D.

The audio seems to have developed some clicking sound along the way, so I apologize for that, and any erratic viewport movement.

Let me know how you get on trying to reproduce it.

Thanks.

BladePong

Some change sin build 1595
By X-Tatic on3/22/2007
Here is a list of just a few changes coming from the new build.

- Better device creation (or failed creation) handling
- Improved package support
- Samples are now as packages (check help)
- 10 sample shader packages (again, check help)
- Selected objects name is show in status bar (next to FPS)
- Lens shader now have a global alpha property
- Bones are now viewable in the tree, and usable (see the gun toting snowman sample)
- New default skybox template
- A collection of new cubemaps
- Fixes to BSP maps
- Correctly showing line and collumn in the script and effect editors
- Normal and tangent visualization on primitives
- Normal welding with distance(-1 for auto) and angle properties on primitives
- Some general performance improvements
- Updating property sheets in the fly (semantics and custom type properties)
More...

Updated Help
By X-Tatic on3/10/2007
Updated help info.
More...

Next 2 Light Videos
By X-Tatic on2/2/2007
As promised in the last video, I have uploaded two more videos. These two show Directional Light, and Point Light, following up on the Spot Light from my last entry.

Again head over to the Media Gallery to view them.

I had better get some sleep before I get some more wrinkles under my eyes...

Light Videos
By X-Tatic on2/1/2007
I uploaded the first of 2 videos showing how you could use lights in the product.

The first one is Spot Light.

Head over to the Media Gallery to see it.

Naming Competition
By X-Tatic on1/29/2007
Just in case any of you missed it, we are running a competition right now!You have a chance to win a full product license. All you have to do it head over to the Name Competition Thread, and post your suggestion for the new product name. Check out this post for more details on submitting a new name for our product. Good luck!

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