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Author:AmadriasCreated:Thursday, January 25, 2007
I'm a fellow hobby game developer and this blog will just gives some insights on the work I'm doing...

XNA goes networked!
By Amadrias onMonday, January 29, 2007

I've been working on my XNA implementation of the network API I built for a project disconnected to XNA framework and annoucements. Mainly my main tasks have been defining the XNA developer requirements and based on those requirements define a network framework as well as the inner design.

Basically, I thought most of the XNA developers would be hobbiest developers at least until the XNA Game Studio Pro is released by Microsoft.

Therefore, I decided to provide XNA developers with a simple but fully featured client server framework. I still have to find a suitable name for this framework but here is a list of the features anyone will find in it:

  • Full TCP protocol support
  • Full UDP protocol support with reliable and unreliable message distribution
  • Multithreaded
  • Message broadcast through all clients thanks to Multicast for LAN (Local Area Network)& ...
More...

Networking in XNA Windows
By Amadrias onThursday, January 25, 2007

I developed some time ago a managed network API that I'm using for a prototype project I am working on. It's quite easy to use and it has the main features needed for a simple game.

It supports UDP (reliable/unreliable), TCP and HTTP protocols which are the most used protocols.

I am planning to make a port of my code to XNA using the Game framework to make it even simpler to add networking capabilities to games.

I have a lot of ideas around this and I'll let you know more as soon as I'll get my hands on the design.

 


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