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Posted by: X-Tatic3/22/2007
Here is a list of just a few changes coming from the new build.

- Better device creation (or failed creation) handling
- Improved package support
- Samples are now as packages (check help)
- 10 sample shader packages (again, check help)
- Selected objects name is show in status bar (next to FPS)
- Lens shader now have a global alpha property
- Bones are now viewable in the tree, and usable (see the gun toting snowman sample)
- New default skybox template
- A collection of new cubemaps
- Fixes to BSP maps
- Correctly showing line and collumn in the script and effect editors
- Normal and tangent visualization on primitives
- Normal welding with distance(-1 for auto) and angle properties on primitives
- Some general performance improvements
- Updating property sheets in the fly (semantics and custom type properties)

We will be concentrating on help and tutorials thes next week, so keep checking the help pages.

Have fun! ..and dont forget to post your snapshots!
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Comments (1)  
Re: Some change sin build 1595  By X-Tatic on 3/22/2007
I should be more careful typing the title..

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