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Blade3D
 

Components
The architecture of Blade3D was designed with extensibility in mind. This allows not only Digini but also 3rd party developers to extend the system in creative ways. These new areas of functionality can be added quickly without compromising existing or modifying the engine source code. Blade3D comes with a Software Development Kit (SDK) that is easy to use and fully documented. Anyone who is familiar with a .Net programming language should be able to add new functionality in a matter of minutes.Out of the box, Blade3D provides many standard components that are useful when making a game. Things like particle systems, animation controllers, atmospheric effects and more are some examples. Furthermore, you can add any number of components to each object. For example, an object can be constrained to a curve using one component while at the same time be emitting particles via a secondary component. By allowing multiple components to be arbitrarily composed together in this way, Blade3D provides a powerful and flexible method of game creation.Here are some examples showing a few of the standard components in action.

Terrain, Foliage and Atmosphere

With Blade3D you can create a beleivable outdoor environemnt in just a few steps. You can add a terrain and adjust the terrain generator to define your landscape, Add grass and adjust the grass generator to populate that landscape with foliage, and then add a skybox or atmosphere to enhance the entire scene.

Path Editing and Spline Control

Using the built in curve editor, you can quickly define paths. These paths can be used for constraining objects, define rivers and roads, and even be used as waypoints. This video shows constraining and animating a particle system along a curve.

Rivers

Curves are a quick way of defining the path and flow of a river. You can generate a river along a curve following terrain. The generator will adjust the river width automatically to seal off the river edges.

Roads

By defining a path using a curve, you can quickly generate a road. The road generator has many properties to adjust the topology and appearance. You can use this in combination with the spline control contraint to simulate ambient traffic along the road.

Vehicle

Full physics enabled vehicles are easy to add.
Import the vehicle model.
Add physics and the vehicle component.
Adjust the dynamics for the suspension and type of vehicle.

 
Particles and Effects
Building Worlds
Models and Animation
Physics and AI
Runtime and Object Model
Demos
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